![]() ![]() Probably a collectible card game or “living” card game, right? Or a tabletop war game? Or a classic, like Catan or Chess or some such. Start off by thinking of some games that you know have regular tournaments. So our GDS this month revolves around the inevitable tournaments and rapid game play that you see at conventions Please Read: Details on entering the Game Design Showdown.Ĭonvention season is upon us! (Well, the US, not all of “us”). Talk about how the game did/did not meet the requirements, and what you think the most promising parts of the game are. When you critique, list the entries in order from favourite to least favourite along with your critique. So again, in lieu of a formalised vote we'll go right to the comments and critiques. "GML is a lot easier to learn than other programming languages.Another small field this month with 3 strong entires. It gave me an approachable way to get into game dev and realise my ideas, that I otherwise couldn't have." ![]() "Honestly, without GameMaker, I probably wouldn't even have gotten to the hobby stage of game development. ![]() The GameMaker community is also vast and there's tons of content in forums and tutorials, which made the learning process a lot less scary." It was my very first coding experience and I'm glad I stuck with it. "Everything I know about programming I learned thanks to GameMaker. ![]() "GameMaker basically taught me how to make games." It was the perfect stepping stone for me to go from knowing nothing to feeling like I am an experienced games programmer.” “Using GameMaker's in-built tools let me understand the role they play in game development and gave me the foundations I needed to go on to recreate any of them for myself in larger contexts. "GameMaker's systems were easy enough to approach as a novice and are now so second-nature to me that I'm comfortable tackling larger-scale problems that I wouldn't have dreamt of four years ago." With GameMaker, making games is not only simple, but also fun." "It's easy to pick up and start learning. I still like GameMaker today, as a full time developer, just because it has all the tools I need to make the games." "I’m impressed with how well GameMaker scales when you start out - from knowing nothing to getting familiar with it. ![]()
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